Virtual reality gaming has gained a large amount of momentum in the past few months following showcasing and demos at GDC 2015 and other gaming events.
There are 3 major contenders for the front seat in top notch virtual reality gaming. These are the Oculus Rift, Sony's Project Morpheus and Valve's HTC Vive. They all have their own take on "virtual reality". We have decided to help you make your mind up by listing Specifications and supported games on the 3 different pairs of sunglasses.
OCULUS RIFT- RELEASE DATE: 2016
SPECS- Resolution: 2160x1200 Screen: 5.7" OLED (may become DK2) Field of view: 100 degrees Refresh rate: 90HZ (split over dual displays) Sensors: Accelerometer, Gyroscope, Magnetometer Connection: HDMI, USB 2.0, USB 3.0
Games- Adrift Among the Sleep Daylight Dirt Rally Elite: Dangerous Euro Truck Simulator 2 Grid Autosport Half-Life 2 Half-Life: Source Hawken Project Cars Slender: The Arrival Strike Suit Zero Surgeon Simulator 2013 Team Fortress 2 Trackmania 2 War Thunder
Project Morpheus- Release Date: First half of 2016
Specifications Resolution: 1920x1080 Screen: 5.7" OLED Refresh rate: 120Hz, 60Hz Field of view: Approximately 100 degrees Sensors: Accelerometer, Gyroscope Connection: HDMI, USB
Games Sony's project morpheus will be supported by the Playstation 4 and, allegedly, the Playstation vita. Games that have confirmed Morpheus support include Project cars, Surgeon simulator, and Among the Sleep.
Sony has confirmed that Project Morpheus will be able to support online multiplayer and local couch multiplayer. Some of their first partners includ Epic games, Unity, Crytek and Autodesk so expect some big buck games soon.
Valve's HTC Vive- Release Date: 2015 Holidays
Specifications- Resolution: 1200x1800 per eye Refresh rate: 90Hz Screen size: TBC Field of view: TBC Sensors: Accelerometer, Gyrosensor, laser position sensor Connection: HDMI , USB 2.0, USB 3.0
Games- The headset will be powered by SteamVR software with games to be available soon through digital distribtuion platform Steam.
The vive makes use of Lighthouse. This is a motion tracking technology which uses lasers to read the position of a VR helmet and reprodce a person's real- world movements with accuracy.